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Good job. Regarding the technical part, I’d like to request adding a keybind editor in the settings. As for the game design, I’d like to say it would be great to see different types of magic for the character, a scope for the slingshot, and a leveling system. Magic could be implemented through a bar above the health bar, rather than through regular mana)). I’d also like to see more building and increased complexity — that is, specifically, mob upgrades — because the combat is simply excellent; parries register better than in anything else I’ve ever played. 

Just to be clear, I don’t speak English, and if you find my comment too rough or overly familiar and sarcastic, please forgive the inaccuracies in the machine‑translated text. I wish you success in developing the project.

Thank you so much for taking the time to write such detailed feedback! I am really glad to hear you enjoyed the demo. 

Regarding your suggestions, yes! In future updates there will be many expanded building options, as well as a lot more combat focused content for both the player and future companions.

Right now, my main priority is fixing the foundational bugs. Getting the base game stable will allow me to add all these new features and mechanics smoothly without running into major issues.

Thank you again for playing and for sharing your ideas with me.

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Do you plan on making a mac port for this? I'd love to give it a try!

There will be a mac build in the future, can't make one right now cause i don't have a mac to test it on but there will be one for sure

Is there anal content included or planned?

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No anal in the demo, but it's definitely coming in future scenes

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Alot to say but i will keep it short. Definitely one of the better h-games i played however it needs ton of work. For starters please get more ambient music, 

-The retro music is really distracting. And each track should play based on the environment (track for boss, track for village, track for forest area, etc.). Right now it feels like playing some random playlist from youtube. 

-Since you are using Godot I recommend to use the springbonesimulator3d, It adds alot to the breasts and other parts that jiggle.

-Alot of unncessary walking. In the first quest i had to walk to often between multiple npcs. Cut it down as much as you can.  If the space between wasnt huge i wouldnt mind it.

Glad you like it! And yeah, the music and sound systems are 100% getting reworked. Thanks for the feedback on everything, it helps a lot!

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The game looks cool; I hope the fairy is bangable and won't be the only one involved in the size-difference aspect—I love that rare theme. It would be crazy if we could shrink a few girls and turn them into our playthings, or temporarily make the MC giant for a Gulliver-style scenario in the village—that would be awesome too.

Most of the size difference stuff planned was about the main character being smaller, but I like the idea of him being bigger too! Def gonna look into it. Thanks for playing!

The game is fun and very well optimized, but it would be nice to add a Russian language option so that at least the plot can be understood

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Thanks for playing, I will add russian language in the future when the game is close to completion

Respect!